LSL1 Reload Update From Josh!

Happy Monday, LSL1 backers. Josh Mandel here to cover the current events. I’ve committed to writing updates for you on a biweekly basis at a minimum, even if there’s nothing dramatic to report.
Speaking of drama, let’s address the elephant in the room: our switch from Adventure Mob to N-Fusion. I won’t revisit the details, nor address arguments that’ve been made in forums and message boards around the gaming community, but I want to mention that the decisions not to go with Adventure Mob and to go, instead, with N-Fusion were made independently weeks apart. This was not a case of N-Fusion offering a better deal and an abrupt abandonment of one for the other. Paul Trowe, Al Lowe, and I agreed unanimously in both cases, and we agreed on the need to separate from Adventure Mob well before we agreed that N-Fusion was very well suited to accomplish our goals for the game. That’s all I feel comfortable talking about publicly, at least for the time being.

Al and I have finished the redesign of the game. This includes the new locations and the new female character (her name, it can now be told, is Jasmine, and that name is not merely incidental). But we’ve also redesigned many of the other puzzles. In some cases, Al identified puzzle sequences that he had always felt could use improvement; in other cases, we agreed together that there would be ways to handle a given puzzle sequence either more logically, more entertainingly, or both. We were careful not to stray too far from the source material because we still want the game to feel like the game you’ve played before. But we also didn’t want original players to be able to blow through the game effortlessly.

Another thing we’ve done is worked in a couple parodies of popular games. It’s always been one of Al’s trademarks to include in his games sly tips-of-the-hat to other games. For instance, the Larry games have always included references to other Sierra game series (a problem for us now, given the rights issues), and those of you who remember our last co-design, Freddy Pharkas, Frontier Pharmacist, will recall the parody of Lemmings as envisioned with snails. We’ve done the same with the LSL1 redesign, but even though the game takes place in the ‘80s, we’ve updated the games we’re parodying for modern audiences. (Don’t worry, there are no arcade sequences in our LSL1 redesign. The original LSL1 didn’t have them, and neither will this remake.)

For my part, I’ve been spending copious amounts of time writing in-game messages related to the inventory items in the game. That’s something I can do independent of artwork. So I have my immense spreadsheet of inventory items (there are far more items in the remake than in the original) and have been doing what I love to do most of all: rewarding exploration. There’s an interesting article related to this on the Adventure Gamers website; read it at http://www.adventuregamers.com/articles/view/21824.

On the topic of artwork, I’ve asked the artists at N-Fusion to plan now to create what I refer to as “Skirvins.” Bil Skirvin was one of the artists on many of the Larry games (and Art Director on the LSL1-VGA remake), and he occasionally worked into the backgrounds shapes that are, perhaps, best described as “subtly lewd.” I want the new Larry to maintain this tradition and, if possible, improve on it; gamers these days are very used to finding hidden objects, so I think that kind of exploration also deserves reward, even if it’s as passive part of your gaming experience (no, you won’t be able to click on them and get twinkly particle effects and a note in your mystery-keeper’s journal).

By the time another two weeks rolls around, I think I’ll have a lot more to talk about and show you. For now, N-Fusion is simply getting their minds wrapped around our perverse little project here, and I do plan to ask them to start joining in on the conversations on the Replay Games forum as well.

My name is Josh Mandel, and I approve this message.

Trading Up… As In Developers for LSL: Reloaded.

During an exclusive interview, Paul Trowe of Replay Games, announced a change in Leisure Suit Larry: Reloaded.

Leisure Suit Larry is always hoping to get lucky, and maybe that will happen with a new developer. Replay Games has decided to switch developers from an Israeli game studio to an established firm in New Jersey.

Replay Games raised more than $600,000 in a Kickstarter crowdfunding project to revive the old Leisure Suit Larry video game franchise. Paul Trowe (pictured above right), founder of Replay, has teamed up with original creator Al Lowe (pictured above left) to create a remake entitled Leisure Suit Larry Reloaded, using the Kickstarter money.

The plan was to have Adventure Mob, a Tel Aviv-based game studio, build a cross-platform game using the Unity Technologies game engine. But now the company will use N-Fusion Interactive, a Manalapan, N.J.-based game studio, Trowe said in an interview with GamesBeat.

“This is a good thing for us,” he said.

N-Fusion Interactive has been in business for over 17 years and has produced games on a wide variety of platforms. Most recently, they’ve released the iOS hit Air Mail and “Deepak Chopra’s Leela,” a motion-controlled meditation/relaxation experience for the Xbox Kinect and Nintendo Wii.

Lowe created the original adventure game, Leisure Suit Larry in the Land of the Lounge Lizards, in 1987. The story was about a loser who tries to score with women, cracking lewd jokes along the way.

The whole project is part of the retro trend to bring back beloved franchises and win new fans. The team will update the graphics, the music, the user interface, and the humor.

Replay Games has also hired Josh Mandel, a veteran game maker with 25 years of experience, as its chief creative officer. Mandel is a former Sierra Entertainment designer who worked on games such as Space Quest 6, Freddy Pharkas: Frontier Pharmacist, and King’s Quest V.

Trowe said the change in studio will not affect the game’s expected release in the first quarter of 2013. He said that N-Fusion is working on the title already and the team has expressed a “real devotion to the license.”

Lowe is working with Mandel to redesign the Leisure Suit Larry game, which will have all-new environments (like the one below), puzzles, and women.

The hope is revive a moribund license. After the original game debuted, five more Larry games and other auxiliary titles followed. The last Leisure Suit Larry game that Lowe worked on was Love for Sale, released in 1996.

The Larry franchise was most recently owned by Vivendi Universal, which acquired Sierra (via acquisitions of parent firms) years ago and then sold it to Codemasters, which published a title called Leisure Suit Larry: Box Office Bust, in 2009. That game was done without consultation with Lowe and didn’t sell well. Critics hated it, with GameTrailers.com giving it a 2.3 out of 10 rating.

The new game got its life after Trowe bootstrapped his Austin, Texas-based company in 2008 to focus on the digital distribution of games. Trowe was the first teenage beta tester at Sierra On-Line, the now-defunct publisher of the original series.

Update from Josh!

Hey, Guys,

Josh Mandel here. As we’ve mentioned many times before, updates for the game, Q&A with the developers, and so on have all moved to the Replay Games forum (http://forums.replaygamesinc.com/). We haven’t been posting a lot of news *here* because once our Kickstarter effort was completed, we don’t have much more news about *Kickstarter.* Here on the Kickstarter site, we attempted to restrict ourselves to news pertaining specifically to Kickstarter. Which means we don’t have much to report…other than news of Kickstarters we’re trying to help with ourselves. (We’ll also be posting info about the Kickstarter premium items as that information progresses!)

As for Paul’s travels and PR efforts: please understand. Paul is not on the creative end of this game *at all.* He is not a programmer, an artist, a designer, a writer, or a composer; his involvement in the day-to-day development of LSL1 is extremely minimal.

So why, some of you are clearly asking, is he telling you about all the things he’s doing?

One very simple reason…and it’s something we’ve stated many times. I guess we just need to connect the dots for you.

Our goal is to reboot *all* of the Leisure Suit Larry games, not just LSL1. But we do not — WILL not — return to Kickstarter to raise funds to develop the subsequent Larry games. We are dedicated to funding the other games in other ways.

One way, of course, is with the money we earn from sales of LSL1. Another is to interest the press, investors, distributors, etc. in the games.
Those routes to funding require a helluva lot of time and attention. I’m not the one to do it; Al’s not the one to do it (although Al, as the “public identity” of Larry in most people’s minds, does have to participate sometimes). Paul knows more about guerilla marketing than Al and I put together; he has a great track record of getting games funded and launched. But if we’re going to make LSL1 a big enough hit to fund LSL2 (and LSL2 a big enough hit to fund LSL3, etc.), it is CRUCIAL to the success of our long-term goal that he be out selling and promoting the LSL brand *constantly* and as energetically as possible. To ding him for this, or to suggest that the game will be made faster if he’d stop traveling and promoting the series, is simply wrong. Al and I are working away ourselves while Paul is off doing his thing. His thing doesn’t slow us down, and when all is going smoothly, we don’t slow HIM down.

For updates on the game, PLEASE go to the Replay Games forum. (We’ll actually be putting out a couple of big announcements pertinent to the game — and the series — within a day or two!) And in the meantime, I hope you’ll support Paul’s efforts to bring the whole LSL series back into the public eye. Those efforts are integral to what Al and I are doing, and I think they’re actually quite integral to the gist of why you all supported the game so well in the first place.
Thanks for reading, and I’ll see you at the Replay Games forum. I check in there frequently.
–Josh

p.s. http://venturebeat.com/2012/07/15/leisure-suit-larry-publisher-trades-up-to-a-new-developer-exclusive/

The Pope at SDCC!


Guys From Andromeda LLC partner Chris Pope will be at San Diego Comicon from Wednesday July 11 – July 16th 2012! He will be at various places throughout the convention. But best part, he’s carrying around official SpaceVenture keycards (See picture below). Meet up with Chris anywhere in the convention, ask for one of these, and it’s all yours!

IF YOU’RE NOT GOING, HERE IS HOW YOU CAN STILL GET ONE!

Use twitter/facebook/youtube or what ever method you’d like to spread the word about our SpaceVenture presence at the con. On your post let people know they can have a free rare collectible keycard simply by asking for one. If they mention your name as being the person that referred you, we’ll give them one and get your info and mail you one as well.

These keycards will not be for sale, they are meant to be a fun limited collectible. We may make keycard type items available in the future, but not exactly like the ones being giving away now.

DON’T MISS THE PANEL!

Chris will also be speaking at a panel on Saturday July 14th . Click here to view the official Comicon post or see below.

Room 7AB – Saturday July 14th

Details:

“Oded Sharon (developer for Leisure Suit Larry), Chris Jones (Tex Murphy), Chris Pope (Two Guys from Andromeda: SpaceVenture), Jordan Weisman (Shadowrun), and Chris Avellone (Wasteland 2) discuss the new development model in gaming: Kickstarter! Join them as they discuss the ins-and-outs of the process, challenges, and lessons learned in creating a new generation of games for gamers through the Kickstarter model. Strategies, fan input, and advice for other projects are all on the table-learn firsthand what you can do to get your dream project funded!”

The easiest way to meet up with Chris is to follow the official Guys From Andromeda Twitter account along with Chris’s Twitter account.

DIARY ENTRIES

Chris will be posting his location and experiences on Twitter and Facebook, but the really good stuff will go in his team member SpaceVenture backers diary. $30 and up SpaceVenture backers get access to non-spoiler related digital diary content from all SpaceVenture team members. Visit our stretch goals page and see details on how you can get access to this!

Backers Website going live for SpaceVenture!

Hey everyone!

We are excited to announce that the official SpaceVenture backers website is going live! Woa slow down there SpaceVenturer, before you get to excited, please be sure to read all of this post carefully.

We are adding thousands of user accounts into the website database. All of these accounts have to be put into proper groups so you guys all have access to the digital content goodness you came here for. Some of you will get your log on info sooner than others, please continue to be patient and give us time to get everyone added. Once you’ve been added you’ll receive an email containing log on info and password.

There is very little content on the website at the moment. We have a lot that will be added but want to make sure the account creation process for everyone goes smoothly first! Please give us a few days to get everyone added. Please do not attempt to manually create an account as this could disrupt the creation process.

Don’t forget to spread the word so we can meet some of the new stretch goals that are available! Thanks so much everyone!