Hero-U Update #140: Hero-U: Rogue to Redemption – Shawn spricht Deutsch. Livestream, lost last Summer

Hot August “Knight” Livestream this Saturday

The usual time, 2 pm – 4 pm PDT.

The usual place, https://twitch.tv/transolargames.

We plan to have at least one surprise giveaway of our 1990’s game collection. See next section. 🙂

Join our livestream this Saturday at 2 pm PDT

How Lori and I spent our Summer “vacation”

  • Lori spent a month helping out with our new grandson
  • We made it home to Oakhurst for a month…
  • but our “vacation” turned into completely packing up the house (and throwing away 90% of everything we owned) in preparation for selling it
  • And we each managed to catch a sinus infection that lasted for weeks.
Farewell to the Flying Aardvark Ranch

Hero-U on Steam now supports German!

Superfan Fabian Wiescher has translated Hero-U: Rogue to Redemption into German! We haven’t yet added a German language store page, but you can now select Deutsch from the Settings/Language menu.

I’ll try to get the German version up on itch.io and GOG.com in the near future.

We still have some relatively minor known bugs, and may do a patch 2.3 in the next month or two.

Summer Daze at Hero-U is growing

Lori and I are continuing work on Summer Daze at Hero-U after the distractions mentioned above. We decided a while back to split the initial release into two games, and we’ve since added a third. Tilly’s Tale is part 1, and is currently in late alpha or early beta testing, with a likely release in October or early November.

Principal art is complete on part 2, Ifeyo’s Adventure, but we haven’t started writing it yet.

Art is well along on part 3, Sami’s Story, which has an anthropomorphic Corgi as your player character! It promises to be a delightful addition to the series.

Sami and Alain in Summer Daze at Hero-U: Sami’s Story

Hero-U backers who preordered Wizard’s Way will get both Tilly’s Tale and Ifeyo’s Adventure when they are ready. Hero-U: Wizards Way (we dropped the apostrophe) continues to be on indefinite hold because we can’t afford to make the game. For some reason, these things take a little longer when working on our own in our 60’s than when we did them with Sierra’s teams, tools, and support in our 30’s.