Hero-U Update #140: Hero-U: Rogue to Redemption – Shawn spricht Deutsch. Livestream, lost last Summer

Hot August “Knight” Livestream this Saturday

The usual time, 2 pm – 4 pm PDT.

The usual place, https://twitch.tv/transolargames.

We plan to have at least one surprise giveaway of our 1990’s game collection. See next section. 🙂

Join our livestream this Saturday at 2 pm PDT

How Lori and I spent our Summer “vacation”

  • Lori spent a month helping out with our new grandson
  • We made it home to Oakhurst for a month…
  • but our “vacation” turned into completely packing up the house (and throwing away 90% of everything we owned) in preparation for selling it
  • And we each managed to catch a sinus infection that lasted for weeks.
Farewell to the Flying Aardvark Ranch

Hero-U on Steam now supports German!

Superfan Fabian Wiescher has translated Hero-U: Rogue to Redemption into German! We haven’t yet added a German language store page, but you can now select Deutsch from the Settings/Language menu.

I’ll try to get the German version up on itch.io and GOG.com in the near future.

We still have some relatively minor known bugs, and may do a patch 2.3 in the next month or two.

Summer Daze at Hero-U is growing

Lori and I are continuing work on Summer Daze at Hero-U after the distractions mentioned above. We decided a while back to split the initial release into two games, and we’ve since added a third. Tilly’s Tale is part 1, and is currently in late alpha or early beta testing, with a likely release in October or early November.

Principal art is complete on part 2, Ifeyo’s Adventure, but we haven’t started writing it yet.

Art is well along on part 3, Sami’s Story, which has an anthropomorphic Corgi as your player character! It promises to be a delightful addition to the series.

Sami and Alain in Summer Daze at Hero-U: Sami’s Story

Hero-U backers who preordered Wizard’s Way will get both Tilly’s Tale and Ifeyo’s Adventure when they are ready. Hero-U: Wizards Way (we dropped the apostrophe) continues to be on indefinite hold because we can’t afford to make the game. For some reason, these things take a little longer when working on our own in our 60’s than when we did them with Sierra’s teams, tools, and support in our 30’s.

Hero-U Project Update #137

Lori is up in Oakland playing “grandma,” which leaves Corey alone on camera. Don’t worry, Lori’s voice will be with us through Discord.

So this will be the “Crazy Corey Cole Comedy Conference” stream. Ask me anything, and I’ll talk about my pre-Sierra career, Castle of Dr. Brain, and similar topics. We’ll also have our usual games and contests.

If you aren’t already on the Discord, please join us. We have lots of great fans and friends talking about everything from Hero-U and Quest for Glory to other games, exciting world and gaming news, to philosophy.

Here’s a link that will be good for the next week: https://discord.gg/eFN8vKdk

I should also mention our Patreon, where I share thoughts, information, and art old and new. With all of the Hero-U sales revenue and some of our savings going into making Summer Daze at Hero-U, Patreon is our main source of personal income. This is also my soapbox, so many of the posts are available without a subscription. https://www.patreon.com/coreyloricole to join us.

Roberta Williams’ Book Is Out

Roberta just released her book! She has been working on it for almost a decade and is excited to finally have others read it.

http://www.robertasbook.com

About the book …
This is an account of the ordeals of the Irish people during the Great Famine of mid-19th century, although she added a twist: Though it’s written as an historical novel, she decided to portray her actual ancestors as the primary protagonists in this emotionally-charged story. Thus, the principal characters were actual people, the historical facts are true, and the story of their lives during this terrible time was as real as possible by means of research, fact and document gathering, personal interviews, and intensive travel to Ireland. Where that knowledge wasn’t possible she inserted her forebears into the historical situations surrounding them so that her readers could learn and understand what they — along with so many others — experienced through that tumultuous time. And why so many Irish chose to leave their lovely emerald isle.

Ken and Roberta appear on this podcast to talk about her book.
https://www.cggpodcast.com/e/ken-and-roberta-williams/

Hero-U Update #135: Hero-U: Rogue to Redemption

Live Stream This Saturday

Streaming in the Lambent Light of Your Monitor

Our next livestream is this Saturday at 2 pm to 4 pm PDT. That’s 2100 UTC if I have my time arithmetic correct. You’ll find the stream at https://www.twitch.tv/transolargames. The theme this time is “Out Like A Lamb,” referring to the saying that, “March comes in like a lion, but goes out like a lamb,” and to the Hero Ewe school mascot. Afterwards, we’ll take it on the lam.

Why is a sheep the mascot for Hero-U? It started with one of us making a joke about the Hero Ewe, and Eriq Chang drawing a number of whimsical sheep images for the first Rogue to Redemption Kickstarter in 2012. Since that game is entirely indoors, or in underground caves, there is no sheep in game. With Summer Daze at Hero-U, we decided it was time to bring the Hero Ewe into the game plot.

That’s pretty much how our game designs go. People keep telling us that games should be carefully planned out from the beginning. That’s probably a good approach for meeting schedules and budgets, but we think it detracts from creativity. We prefer a chaotic process that has room for whimsy and team contributions.

Fully Fulfilled

I’ve started to hear from international Yearbook backers that their Yearbooks have arrived. Yay! Thanks to JP Selwood and Eric Varnes for the images and original layout, Chris Fong for wrangling backer photos and text, Steve Coupe for finalizing the layout, many backers for proofreading and corrections, and Simply Yearbooks for the printing and distribution.

With that, both Kickstarters (2012 and 2015) are fulfilled. That eight year journey is finally complete; I naively thought we could do it in two years, back when we started.

The Hero-U journey continues. We’ve just posted the first Alpha test version of Summer Daze at Hero-U: Tilly’s Tale. Lori and I are working with developer Philip to bring full voice acting to the game, and with JP and Al on the backer credits movies. We also have an accompanying “flippy book,” cloth map, and more.

JP and Al have completed the principal art for the second Summer Daze story, Ifeyo’s Adventure, but the game still has a long way to go in writing, music, and other audio.

Our other projects are currently on hold until we make more progress with Summer Daze. These could include some selection of Puzzleworthy, Hero-U: Wizards Way, Consulting Magicians, and other cool ideas in various stages of imagination and design. Alas, we haven’t found a magic box that will take a game directly from ideas to production.