But before I get into that… our next Livestream is this Saturday at 2 pm PST. That will be on https://www.twitch.tv/transolargames as usual. The theme is “Winter Daze at Hero-U,” which might have something to do with the fact that we’re finalizing Summer Daze at Hero-U: Tilly’s Tale in the middle of Winter. Given the warm weather we’ve been having in San Diego, that actually makes a kind of sense. 🙂
Here’s a Bird of Paradise – no, I’m afraid you can’t tap it for one mana of any color – from an upcoming patron-only post (https://www.patreon.com/coreyloricole) of Lori’s best photos from 2020. Springtime is coming!
Hiring a Developer
We’ve been working with one part-time programmer and “full stack developer” for most of the Summer Daze project. It’s been a hard day’s night (for the last seven years), and they have moved on, so we are looking for a replacement. Responsibilities include:
Maintaining the Hero-U code base –
Rogue to Redemption patches and support for our Nintendo Switch developer
Fixing issues with Summer Daze at Hero-U, adding audio
Preparing for testing and later release
Helping us create future projects such as Puzzleworthy and new Hero-U games
Contributing to features and design of upcoming games
Maintaining our website, including integrating with a shopping cart for direct ordering
Helping us run Alpha and Beta tests, triaging and merging reports, fixing issues
You’ll need some or all of these knowledge sets and experience:
Working with Unity, Mecanim, and the Unity editor – essential!
Knowledge of C#, JSON, and Inkle (can learn the latter on the job)
Understanding tropes of adventure games and RPG’s
Ability to work well with other team members – design, art, audio
This is a paid position, but we can’t compete with large corporate salaries. It could last anywhere from six months to multiple years.
Time requirement will likely be 20-40 hours a week (not quite Eight Days A Week). We have some flexibility on this.
If you’re interested, please contact me at support (at) hero-u (dot) net. (Trying to avoid some bot attacks.) If you know someone else who is qualified and interested, please have them contact us directly.
Hey everyone! We hope you are all doing well during the COVID world we are living in right now. We wanted to give you a very quick update on the game and it’s release. As always, the holidays slowed us down a little more than we would have liked, but we are pushing now to get the game out the door very soon.
We got a tremendous amount of helpful feedback from our beta testers. The game breaking bugs that were being experienced are fixed now and the game is feeling much better on the polish front as well. There is one thing that we have had to go back to the drawing board on. The Save/Load system. This feature, admittedly, has bedeviled us throughout development. With the rest of the game now complete, getting Save/Load working reliably is now our biggest focus.
The issue is with handling each scene’s setup at particular points in the scene. Some scenes have many different ‘states’. The challenge has been to get all the variables saved just right or the restored game get’s screwy.
So this is it everyone. The save load system is really the final big fix that needs to happen. The other items are small changes that we are knocking out each day. Once this is done, we are releasing the game.
The game will be released first on Windows and the other platforms should happen not too far there after. Once the game is released digitally, we will begin working on physical backer rewards. Please do not send us anything involving your address updates or anything along those lines at this time. When the time comes, we will send out a survey to gather all that information.
Please let your Switch-owning friends and family know about the game that you helped us create. Here’s a quick summary of Hero-U for those unfamiliar with our games:
“Hero-U: Rogue to Redemption is a genre-defying story game – It’s dramatic, but also funny, an adventure and a role-playing game. You’ll play as a young man who is caught between becoming a thief or being a hero. On his journey, he’ll make friends, solve mysteries, and fight dangerous creatures.”
Hero-U: Rogue to Redemption is coming to the Nintendo Switch! Silesia Games has done a fantastic job converting the game to work with the Switch interface – both joypads and the touch screen. You could say they needed to switch up the interface a bit. Or that it’s what we alway Nintendo’d to do. 😉
We’ll have a pre-release sale starting on Feb. 2, one week before the Feb. 9 release date. Please help your Switch-wielding friends take advantage of the sale by letting them know about the great game you helped create!
If you’re in the gaming press, or know a game reporter, please help get the word out. We’re treating this as a new grand launch of Hero-U, a chance to share the game with many more RPG and Adventure players. I’ve updated our press page at https://www.hero-u.com/press/sheet.php?p=rogue_to_redemption for the Switch release.
Summer Daze Progress
We’ve (well, Dave Gilbert of Wadjet Eye has) finished the first round of voice recording, and we’re working with Cheeseness and Sawa to get the voiceovers into Summer Daze: Tilly’s Tale. We’re also setting up logistics for the Alpha test and handling test reports. Yes, it’s the all-engrossing spreadsheet phase of game development! Or one of the several spreadsheet phases.
We haven’t yet set a release date for Summer Daze: Tilly’s Tale. That will depend on feedback from alpha and beta testers, as well as the logistics of getting all the voices, music, and sound effects into the game. We’re trying for a May or June release, but we might delay that to ensure simultaneous launch on all platforms.
After all, with our New Hope on Twitch for Hero-U success on the Switch, we don’t want to switch horses in mid-Twitch-stream.
I just wanted to briefly introduce myself. My name is Ken Williams and my wife and I were the founders of an early games company, Sierra On-Line. We were the original publishers for Corey and Lori Cole, who did Hero’s Quest for us (later renamed as Quest for Glory.) We also published games like Ultima, King’s Quest, Half-Life, Leisure Suit Larry(why did it take so long to mention my game? – Larry Laffer), Space Quest, and many more.
The reason I’m here is to briefly mention that I have a book coming out about Sierra. Gamers have been asking me for 25 years to write a book about “what happened?” and how Sierra, which was once dominant in the business, fell apart.
I’ve always refused, but then the virus changed all of our plans (like all of yours) and when I was bored Roberta said, “Write a book” and the book just kind of happened.