SpaceVenture Project Update #81: October 1st Update

Since the release of the alpha demo back in July, we have learned a lot. We’ve listened to your feedback and have done a lot more play testing. We’ve talked about removing things that didn’t feel intuitive and adding things that did. Obviously in order to do that, a good amount of code has had to be rewritten, but in saying that, the code that has been rewritten has all been for the greater good of the full game, not just stability for the demo portion of the game.

Since the demos release we now have a system in place that manages our narrative and allows for easier narrative updating for the writing of the game. We also just recently got a good system in place that allows for simpler cut scene management and implements narrative and VO to be managed by the game engine without having to do a lot of rigging.

More artwork and animations have been completed by Mark and his team. Ken Allen has also been pumping out more needed SFX and music for the game as well. In saying all of that we did lose one of our Unity programmers due to him having another contract he had to take on. That leaves us with an opening for a unity game developer.

We’d love to give someone a shot at this position if they are qualified and a fan of what we are trying to accomplish 🙂


  • Experience developing with Unity 3D (2 or more years)
  • Must know C# 3 or more years
  • Shipped Titles
  • A passion for adventure games
  • Able to work with a small team in a virtual office
  • Must be able to work a minimum of 20 hours a week

If you are interested or know someone who may meet our requirements, please contact me directly. Email:

Chris Pope a.k.a your humble local intergalactic SpacePope

PS- I will be at the Geek Media Expo in Nashville TN from Nov 1st – 3rd and would love to meet some of you. Drop by and say hi if you can! 🙂