As you know we are almost in the final week of our Kickstarter. As of this morning our project is just over 15% funded and it’s clear that we’re not going to hit our goal.
Throughout the project we’ve had a ton of great feedback from the community. It’s clear you love Police Quest and Jim Walls, but there are questions about the project. One of the things we’ve heard is that you want to see more. You want to understand what the game is going to be like. How is it going to play? How is the first-person perspective going to work? What will the balance of action and adventure be?
These are all great questions and we want to answer them! So as of today we are shutting down our Kickstarter and launching a new and unique crowdfunding campaign at www.precinctgame.com. Our goal is to create a staged funding campaign that lets you see the vision in as little time as possible. Here’s how the campaign works:
– You can pledge $1 or $100,000 — support the project as much or as little as you would like. Whatever you choose to pledge, you will receive a DRM free copy of the game when it ships.
– Our campaign will be open-ended, meaning there’s no deadline for funding. We will build each stage of the project as soon as we hit our target milestones, plain and simple.
– Our campaign has four funding milestones; $25K, $90K, $250K, $400K. At $25K we will begin building a playable prototype, which will be freely released to all backers. $90K will allow us to build a vertical slice. When we reach $250K we will begin building the game demo and at $400K we will build the full game.
– Because the current project rewards are so costly (taking up nearly $200K of the total amount we were trying to raise), we have decided to remove all rewards. All pledges will be used to directly fund the game. We will be opening an online store in the next few weeks so you can buy Precinct related merchandise — including a Collector’s Edition Boxed Set that so many people have asked for.
For more information about our new campaign you can visit http://www.joystiq.com/2013/
I also want to announce we will have a dedicated Community Manager moving forward. Rudy Marchant is a hardcore fan, collector and curator of everything related to Sierra On-Line. He will be the voice of the community, connecting the fans and game developers. He will also attend design and production meetings, bringing the thoughts of the community with him. We are extremely excited to have him on the team.
We still love Kickstarter! It’s been a great platform and we will personally use it to support projects in the future. Our Kickstarter campaign has been truly amazing — we wouldn’t be where we are today without the help of our backers. We hope you’ll continue to support Precinct and give us the opportunity to show you what our vision for the project has always been.