SpaceVenture Project Update #130: Two Guys SpaceVenture

Hey everyone, we hope you’re all having a good holiday season. We wanted to do a quick update on the project. We have been in the process during most of this year, trying to move SpaceVenture onto the newer Unity platform. We had built SpaceVenture on an older platform due to the licenses that we purchased back years ago before Unity changed their licensing model. Of course, this was the newest platform back when we purchased the licenses.

What we did not expect was how extremely different things would be on the Apple/Android operating systems during the time period of finishing the game. We originally had licenses for Windows, Linux, Android, Mac, and iOS, however, at this point, the out of date Unity engine that the game was built on, can only produce SpaceVenture on Windows and Linux.

So in order to fulfill the game being released on the other operating systems, we are in the process of moving into the newer Unity engine. As you can probably guess, this has been quite an undertaking due to there being so many changes to the newest engine and the code it supports. We are going scene by scene and fixing all the issues found after the upgrade. Ken Williams’ Cygnus team started to help earlier in the year with this, but due to their game “Colossal Cave Adventure” experiencing some slow downs on its various platforms, they had to switch gears and focus fully on it instead of SpaceVenture.

The SpaceVenture team is now utilizing the newer Unity engine and tools to get everything straight. We are fixing bugs along the way and addressing many of the complaints that we got from our previously released build. We realize that a lot of you would like us to go ahead and release the game onto Steam. It’s important to understand that we only get one shot at making a positive impression with players on Steam, and hopefully get decent ratings/reviews there. We are counting on income from Steam in order to pay for reward shipping to everyone. That being said, if we release on Steam and players are unhappy with the results, it will be tough to make the money we need for the shipping. We don’t want to release the game there until we’ve got it stabilized on the newer Unity platform and have finished addressing concerns from the earlier build. Also once we’ve got things stable, we’ll release an updated build to all of you as well, not to mention Steam keys when the game goes on there.

As always, thank you all for your patience! This has been the longest haul of our lives, but we’re still hauling and not giving up! We hope all of you have a great rest of 2023 and a happy new year!

KEN AND ROBERTA WILLIAMS / CYGNUS HAVE RELEASED COLOSSAL CAVE

Get it now on all the following platforms and locations!