Hero-U Update #81: Hero-U: Rogue to Redemption

Each game in our Quest for Glory series took players into a new land with a unique society. We based these lands on real-world locations to give players a taste of different cultures. As he became more experienced, the Hero traveled from Western Europe to the Middle East, Africa, Eastern Europe, and finally to the Mediterranean.

Hero-U: Rogue to Redemption and the upcoming games in the Hero-U series all take place (or at least start) in the Hero University in Sardonia. The school is again on the Med Sea, but there is a strong influence from many different countries and cultures. While some of Shawn’s classmates are locals, others have traveled to Sardonia from all over the world – Yoruba, Arzmoor, Kriegsland, Mordavia, Marete, and many other lands.

Shawn meets Master Chef Ifetaya
Shawn meets Master Chef Ifetaya

Hero-U prides itself on its diversity. Students, faculty, and staff come from a wide variety of cultures and all walks of life. Nowhere is that diversity better reflected that in the University kitchen and dining hall. Each day Master Chef Ifetaya Kinah leads her staff and culinary students in preparing delicious meals from all around the world – Albion, Bellefrance, Nihon, and other exotic locations. Anyone who asks, “Since when is a Chef a type of Hero?” has never dined at Hero-U.

Our backers and team also reflect our quest for diversity and variety. I shipped packages to backers in over 30 countries, and I’m sure we have many more represented in our all-digital rewards backers. Our developers range from the Eastern and Western United States to Australia and New Zealand.

After the first two years, in which Lori was our sole female team member, the current team has equal numbers of men and women. We are unified in a few other ways – everyone on the team loves making and playing adventure games, and we’re all enormously excited about the way Hero-U: Rogue to Redemption is developing. We’re doing our best to live up to every promise we made about Hero-U during the Kickstarter campaigns – beautiful graphics, realistic character interactions, and meaningful choices throughout the game.

User Interface Survey

School Store User Interface
School Store User Interface

We’ve tried multiple variations of the main user interface for Hero-U, and we’re still tweaking and refining them. I’ve put together a short survey of how you play games, and it will be very helpful to us if you and your friends take the survey at https://www.surveymonkey.com/r/WGMC5CW.

We want to know how many of our players use both mouse buttons when playing games, and what expectations you have for the right mouse button. In Quest for Glory, the right button toggled between commands (such as Talk, Look At, or Use) that the left button would use. In our first Hero-U demo, the right button brought up action menus, while the left button. For the second version, I switched that – left button acts, right button gives a description.

Project Status

Hero-U Reception Area
Hero-U Reception Area

We are continuing to refine the rest of the user interface, including the look and feel of the inventory, character sheet, and journal. It takes an amazing amount of behind-the-scenes work to make these screens work well with the right appearance and ease of use.

We’re in the last couple of months of creating “room content” for the game. This includes all the dialogue, text, interactions, animation, and “adventure game stuff” for Hero-U. This Summer we will refine and expand the combat system and working on “alternate interface puzzles” such as trap disarming. We will also start adding music and sound effects once all of the rooms are otherwise complete.

We plan to have a very long beta test to prevent the kinds of problems we had with several of our Sierra games. We hope to start Beta in late September or early October. As we get closer to the finish line, our ability to estimate the real completion date will improve.

We are delaying shipments of physical goods until the game is complete. It’s a very time-consuming process that takes time away from game development. We’ve sent out digital rewards such as Quest for Glory game keys and high-resolution travel posters and game images. Log on to BackerKit and visit your Hero-U page to get access to your digital add-ons.

Kickstarter Projects Ending Soon

Thanks to Unleasher for posting these projects to the Hero-U game forum. Visit the forum at http://www.hero-u.net/forum/index.php to keep up with game discussions and join them. Also check out the main page at http://www.hero-u.com for Lori’s game design updates (when she can find a few hours away from writing dialogue).

Masquerada: Songs and Shadows (https://www.kickstarter.com/projects/13978330/masquerada-songs-and-shadows) is a “pause for tactics” RPG. It needs about $7,000 more to reach its $65,000 goal within the next 3 days.

Chronicle of Ruin (https://www.kickstarter.com/projects/954260789/chronicle-of-ruin) is a real-time tactical Japanese-style RPG. It’s at $6,000 of a $36,000 goal and has 16 days to go.

Masquerada: Songs and Shadows
Masquerada: Songs and Shadows

Thanks for reading! Invite your friends to help support Hero-U by pre-ordering the game at https://hero-u-adventure-role-playing-game.backerkit.com/hosted_preorders.