
Hey everyone! After several months of updates, refinements, and polishing SpaceVenture v2, we’re thrilled to announce that the full release of SpaceVenture is officially available today on Steam and on our DRM-free platform, itch.io. This release arrived later in the year than we originally planned, but once you see the scope of the improvements and enhancements, we think you’ll understand why it took a little longer—and we hope you’ll agree it was worth the wait.
FULL RELEASE IMPROVEMENTS
IMPROVED SAVE/LOAD SYSTEM
From the very beginning, we’ve wanted SpaceVenture to feature a more classic, “Sierra-style” save and load system. Due to some unforeseen circumstances—details we won’t rehash here—we weren’t sure for a long time if that vision would become a reality. We’re happy to report that one of our programmers took on the challenge of completely overhauling the system. What followed were months of redesign and countless hours of testing to ensure saving and loading worked exactly the way we envisioned.
Nearly every scene in the game now allows you to save at any moment, just like a traditional Sierra adventure, and reload right back to that point. There are only a handful of situations where a scene will restart upon loading due to technical limitations, but even in those cases, you should lose very little gameplay time. We’re also pleased to confirm that any existing saves from the *Early Access* version of SpaceVenture remain fully compatible with the *Full Release*.
In addition to manual saves, SpaceVenture still includes an autosave system that triggers when you die, making the experience a bit more forgiving than classic adventure games of the past. For example, if you save a game, play for the next 30 minutes, and then die without saving again, you won’t be sent all the way back to that earlier save. Instead, the game automatically saves your progress upon entering the most recent scene. If you die there, it will reload that scene rather than forcing you to replay a large chunk of gameplay.

STEAM ACHIEVEMENTS ADDED
We’ve added 22 (and counting!) Steam Achievements to SpaceVenture, giving players even more reasons to explore every corner of the game. Below is just a glimpse of the achievements you can earn along the way:
• Die in a variety of creative ways throughout SpaceVenture
• Earn high scores in SpaceVenture’s various mini-games
• Complete SpaceVenture from start to finish
• Unlock the infamous Bad Ending
• Collect all of the backer cards hidden throughout the game
…and many more surprises waiting to be uncovered!
Note that there are three achievement icons below we are still in the process of adding just as a heads up!

CLUCK YEGGER IN ESCAPE FROM THE PLANET OF THE POULTROIDS
In the Early Access version of SpaceVenture, there was a section where players could partially experience Cluck Yegger in Escape from the Planet of the Poultroids. As many of you know, this is a tongue-in-cheek survival horror mini-game—very much in the spirit of Five Nights at Freddy’s—where our resident flying rooster, Cluck Yegger, must survive seven nights while Colonel Zander’s deranged mutant chickens roam the area.
During Early Access, players were limited to only three nights. In the full release, however, completing this sequence now unlocks the entire game, making it available to play directly from the main menu at any time. And don’t worry—the version that appears within SpaceVenture still lets you “wimp out” if you’d rather skip it altogether.
Just a quick reminder: the button shown in the screenshot below only becomes available after you reach and complete—or choose to wimp out of—the Cluck Yegger sequence in the game.

SOUND/AUDIO IMPROVEMENTS
All sound effects and music have undergone a more thorough audio leveling pass compared to the previous build. We think you’ll find this version delivers a more balanced and enjoyable listening experience overall.
We’ve also added new sound configuration options that can be adjusted at any time during gameplay. You can access these settings by opening Ace’s PDA and clicking the sound icon in the upper-right corner of the screen, or by pressing F2 on your keyboard.

The available audio controls include:
• Master Volume
• Music Volume
• SFX Volume
For players who prefer a cleaner screen, there’s also an option to disable on-screen narration text with a simple checkbox. Best of all, the game remembers your audio and display preferences between play sessions, so once you set them, you’re good to go.

OTHER POLISH ITEMS
All told, our change log reflects nearly 500 updates and improvements since the original Early Access release. Below are a few additional polish items and refinements that didn’t quite fit into the sections above.
- In-game text has been reviewed and significantly improved for grammar and clarity
- Several scenes have received visual enhancements, including updated artwork, visual effects, and animations
- The vast majority of reported bugs have been fixed
- Missing voice-over lines in certain narration segments have been added
THE SPACEVENTURE SOUNDTRACK
We’re excited to announce that our composer, Ken Allen, has completed the official SpaceVenture soundtrack! $30 and up Kickstarter backers will be receiving access to the soundtrack as part of their rewards. We’ll be sending out details on how to access it soon, so please keep an eye out for further information.
Anyone else can order the SpaceVenture™ Official Soundtrack from KenAllenMusic.com.
Personal note from Ken:
Working on the SpaceVenture™ soundtrack has been a genuine joy. Reuniting with the Guys From Andromeda after all these years felt less like returning to a job and more like picking up a conversation that never really ended. From the first notes to the final mix, the goal was always to serve the game, to support its humor, its heart, and its sense of adventure without ever getting in the way.
This score was written hand-in-hand with the world of SpaceVenture as it took shape, responding to characters, environments, and moments both heroic and absurd. I’m incredibly grateful to Mark, Scott, and the entire team for trusting me with the musical voice of this project, and to the Kickstarter backers whose support helped make it possible.
I hope the soundtrack adds something meaningful to your experience, whether you’re playing the game, listening on its own, or revisiting a reminder of why these adventures still matter.
— Ken Allen, Your Music Pal
SpaceVenture Soundtrack Tracklisting
- 01 Guys From Andromeda Logo
- 02 SpaceVenture Overture
- 03 Nostrodumos Approach
- 04 Ace Meets Dr. Spleen
- 05 A Dangerous Mission
- 06 iMOM – Your Personal Digital Annoyance
- 07 Lurking in theNostrodumos Lab
- 08 Death by Stupidity
- 09 Escape to the Escape Pods
- 10 Blue Danube (abbreviated)
- 11 The Dream and the Rescue
- 12 Fractalis Expressway
- 13 I’m Not Lost, I’m Exploring
- 14 Milo’s Moods
- 15 Thus Spake Zarathustra (abbreviated)
- 16 Scraps the Tinkerer
- 17 Adventures in Chiplandia
- 18 Rooter – Plumber’s Best Friend (Unused Bonus Track)
- 19 Nurbs Bar Interstellar Blues
- 20 Rooter Gets Repaired and Upgraded
- 21 Original Cue for Repairing Rooter (Unused Bonus Track)
- 22 Hozar, The Hose Shop
- 23 Fanfare For A Job Well Done
- 24 Original Theme for Chuck Y’Egger (Unused Bonus Track)
- 25 Taco Nova Jingle
- 26 Clucky Bird Video Game
- 27 Hyperspace Expressway
- 28 Rooter’s Spacewalk
- 29 Cluck Y’Egger in “Escape From The Planet of the Poltroid”
- 30 Solar System Suburbia
- 31 The Two Guys Space Dome
- 32 Agent Veronica
- 33 Facebox Startup Soun
- 34 Chuck Y’Egger’s Theme
- 34 Enter the Netrix
- 35 Andromecon Rave
- 36 iMOM Boss Battle
- 37 Rooter Done Good
- 38 Switched On Blue Danube (Bonus Track)
- 39 Thus Kazoo’d Zarathustra (Bonus Track)
- 40 Space Quest V Suite (Bonus Track)
- 41 The Elevator Song
- 42 Walkin’ Around (Bonus Track)
- 43 Cluck Y’Egger – Acapella (Bonus Track)

PHYSICAL BACKER REWARDS
The status of physical backer rewards remains unchanged since our last update. As previously mentioned, we do physical items in hand, but we don’t yet have all the funds required to ship them. The good news is that the Early Access version of SpaceVenture did generate some sales, and we’re hopeful that the full release will help us reach the point where we can ship everything out. Below is a quick reminder of our plan moving forward:
• Revenue from game sales on Steam and other platforms will be used to cover the shipping costs for all physical rewards.
• For those who have asked about paying for shipping themselves to receive rewards sooner, we plan to offer this option in the future and will share details once it becomes available.
• Please do not email us your mailing address at this time. When we’re ready to proceed, we’ll send out a survey through Kickstarter to collect updated shipping information.
We truly appreciate your patience and understanding as we work toward fulfilling these rewards.
VERY IMPORTANT
We’ve received reports that some backers did not receive our original email with SpaceVenture download information. After investigating, it appears that certain email providers may have routed our messages to spam or junk folders.
To ensure you don’t miss important updates—especially details related to reward distribution—please add our email address to your safe sender or whitelist as soon as possible.
Please note: Kickstarter does not allow us to distribute Steam keys or other digital rewards directly through their platform. All reward delivery and related communication must be handled via email.
Be sure to whitelist the following email address:

Adding us to your safe sender list will help ensure you receive all future updates, rewards, and critical information related to your pledge.
If you have not received your Steam key and access to the DRM free version of SpaceVenture for Windows, please direct message us on Kickstarter.
OTHER PLATFORM RELEASES OF SPACEVENTURE
We are still fully planning on bringing SpaceVenture to additional platforms, and those plans remain unchanged. While we don’t have new details to share just yet, work in this area is still ongoing behind the scenes. As soon as we have meaningful updates or concrete information to report, we’ll be sure to share it with you right away.
FINAL NOTES
We hope you’re just as excited as we are to see SpaceVenture finally reach this milestone. While the full release is a huge moment for us, we still have ideas and plans for future improvements, and we’re especially looking forward to continuing work on bringing the game to additional platforms.
We’d also like to wish everyone a wonderful holiday season. Our team will be spending the next few days with our families, but we’ll continue to keep an eye on messages and respond when we’re able. Thank you all again for your continued support and enthusiasm.