Freddy Pharkas – Walk Thru

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ACT I: “LIVING THE COARSEGOLD DREAM”

ENTER Mom’s cafe.
TALK to Mom and the Cook.
TAKE the empty can of beans.
GO to the saloon.
TALK to everybody.
LEAVE through the back door.
TAKE the Ice Pick from the barrel
TAKE the small yellow Bottle.
GO SOUTH to the Church.
OPEN the Church door.
TAKE some Wax from the candles.
LOOK at the right-hand door.
TAKE the Key.
GO to Chester Field’s.
TALK to Willy.
TAKE the brown Paper Bag from the counter.
GO to the Schoolhouse.
TAKE the Ladder from the slide.
GO to the Pharmacy.
USE the Pharmacy Key to open the door and go inside.
CLICK the hand icon on the hatch at the counter. (507 points)
READ the prescription that Penelope gives you.
GO to the back of the shop.
CLICK the hand icon on the shelves to make the medicine.
(You’ll need to use The Modern Day Book Of Health And Hygiene)
USE the graduated cylinder to measure liquids.
USE the measuring spatula to measure solids.
PUT the medicine in a medicine bottle and cork it when ready.
LEAVE the room.
GIVE the medicine to Penelope. When she leaves, in comes Mom. Repeat the process to make her cure. When Mom leaves, in comes Sadie. Because you can’t read her prescription,
GO to the saloon.
TAKE Doc’s whisky Glass.
USE it on the prescription.
SHOW the prescription to Doc and he’ll give you a new one.
READ it.
GO to the Pharmacy.
GO into the back room.
GO upstairs.
OPEN the drawer of the bedside table.
LOOK in the drawer.
TAKE the Key.
OPEN the dresser.
LOOK in the drawer.
TAKE the Claim Check.
OPEN the trunk.
TAKE your Cowboy Outfit.
GO downstairs.
USE the small Key on the roll-top desk.
OPEN the desk.
USE the small Key on the drawer.
OPEN the drawer.
TAKE the Letter.
READ it.
MAKE Sadie’s prescription.
PUT all the medicine papers in a prescription box.
GIVE Sadie her medicine. When she leaves, the blacksmith enters.
READ his prescription.
GIVE him Preparation G from the left-hand display counter from the centre of the shop. When he leaves, in comes the sheriff to tell you he’s closing your Pharmacy. (563 points)
ACT II: “THE PLOT SICKENS”

The horses are suffering from Flatulence and you have to cure them.
GO to the Blacksmith and take the Belt & Rope near the door.
TAKE some Charcoal from the forge.
USE the Ice-Pick on the Can of beans.
PUT the Charcoal in the Can.
USE the Belt on the Can to make a Gas Mask.
GO to the horses in front of your Pharmacy.
USE the Gas Mask.
USE the paper Bag on the horse’s ass until you collect his gas.
ENTER the Pharmacy and go to the back room.
CLICK the hand icon on the shelves.
USE the yellow Bottle from your inventory on the alcohol lamp to fill it.
LIGHT it with the matches.
PUT the gas spectroscope in front of the fire.
USE the paper Bag on the fire and look at the readout.
TURN the alcohol lamp off.
USE The Modern Day Book Of Health And Hygieneto make the appropriate medicine.
GO outside and use the medicine on the horse’s water. (637 points)
When you’ve saved the town from the horses gas, you’ll have to save it again from snails.
GO to the Saloon.
USE your Money on the bartender to buy Beer.
USE the Church Key to open the Bottles.
GO to the anthill.
TAKE some Snails and use the Beer on the rest of the Snails.
TALK to the man who’s sitting on the anthill.
USE the Ladder on the anthill. Now everybody is suffering from Diarrhea. (671 points)
GO to the anthill and take the Ladder.
GO to Mom and GIVE her the Snails.
GO to the watertower and fill the empty bottles with water.
DRINK the Water.
GO to your Pharmacy.
TAKE the bags of Baking Soda.
ENTER the Pharmacy back room.
MAKE a medicine for Diarrhea using The Modern Day Book Of Health And Hygiene.
GO to the Watertower and use the Ladder on the base of it.
CLIMB the Ladder.
USE the Ladder again on the watertower and climb it.
CLICK the hand icon on the Rope in your inventory to make a Lasso.
USE the Lasso on the pole on top of the watertower.
CLIMB the Rope.
MOVE to the hatch.
OPEN the hatch.
USE the medicine on the hatch. (698 points)
In the middle of the night, Srini wakes you to tell you the assay office is on fire.
GO outside.
GO to the schoolhouse.
PUT the Soda on the right-hand side of the seesaw.
USE the swing.
CLICK the hand icon on the swing 3 times (you’re now swinging at top speed).
CLICK the Hand icon on the roof of the schoolhouse.
CLICK the hand icon on the left-hand side of the seesaw and you’ll take care of the fire.
GO to the Cemetery.
TAKE the Shovel.
USE it on your friend’s grave.
CLICK the hand icon on the open grave and you’ll take a key from the dead body.
TAKE some Clay from the grave.
USE the Shovel on the grave.
GO to Madame Ovaree’s Place.
TALK to the Sheriff and the other guy.
ENTER the house.
TAKE the Postcards from the table.
Madame Ovaree tells you to leave town because the Sheriff wants you dead. (727 points)
ACT III: “GUNS AND NEUROSES”

When you wake up the next day,
GO downstairs.
TALK to Srini.
EXIT the shop.
TAKE the Horse Flop.
GO to Mom’s cafe.
TAKE a Coffee.
USE the Horse Flop on the floor.
GO to the Yard behind the Saloon.
TAKE the Pie from the window.
GO to the sheriff.
GIVE him the Coffee and the Pie. He’ll give you Bullets and a Cleaning Kit.
GO to Bank.
SHOW the Deposit Key to the Banker.
TAKE your Pistols and your Neckerchief from the box.
GO to the Cemetery.
TALK to Srini.
USE the Cleaning Kit on the Pistols.
USE the Bullets on the Pistols.
PUT the empty Bottles on the Fence. Do not fast forward during the Arcade Sequence. Just shoot all the Bottles for some extra points. (772 points)
TALK to Srini.
GO to Chester Field’s Store.
TALK to Willy.
SHOW him the Clay and exit the Store.
ENTER the Store and Willy will be gone.
TAKE his Knife.
GO to the Barber.
SHOW him your Claim Check for your Boots.
GIVE him the Postcards and he’ll give you some Laughing Gas.
EXIT the Shop.
USE the Knife on the Wax.
USE the Clay on the Wax Ear.
ENTER the Pharmacy.
TAKE Srini’s Medallion from the wall and go to the back room.
CLICK the hand icon on the shelves.
PUT the Medallion in a crucible.
LIGHT the alcohol lamp.
USE the Wax Filled Mold on fire.
USE the crucible on fire.
USE the Empty Mold on the crucible.
CLICK the hand icon on the Silver Filled Mold and you’ve got a Silver Ear.
PUT on your Cowboy Outfit. (807 points)
ACT IV: “SHOWDOWN AT THE HALLELUJAH CORRAL”

Go to the saloon.
LOOK at the guy with the black hat. He’s cheating. When you see him cheat,
CLICK the LOOK & HAND icon on him.
FIRE at the brass rail behind you and the chandelier will fall on the cheater.
When you try to EXIT the saloon, you’ll hear gunshots.
EXIT the saloon through the back door instead.
GO upstairs.
USE the Canister of Laughing gas on the red, white and blue cloth.
GO to Madame Ovaree’s place.
ENTER the old gazebo.
SHOOT at the canister in the top right side of the screen.
GO NORTH.
PLAY the arcade sequence. (862 points)
When Kenny the Kid comes and you’re done talking,
SHOOT at him as soon as you can. You’ll hit his gun but he’ll hit your ear. But you’ll survive if you
USE the Neckerchief on your bleeding ear.
GO to the schoolhouse.
CLICK the hand icon on your body when Penelope tells you to drop your guns.
PICK up the Child’s Slate from the desk.
Penelope knocks you down and fastens you to a chair.
CLICK the hand icon on the chair till you fall down.
CLICK the hand icon on the ear.
CLICK the Ear on the floor.
Click the Sharp Ear on the rope. When Penelope takes a sword, you TAKE one too.
PLAY the Arcade sequence by using the Sword on Penelope. When Kenny the Kid enters,
THROW the Sharp Ear at him. (999 points)

That’s it, you got 999 points out of 999. Now just watch…